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Here will be some polished pixel art game assets, silly descriptions and serious gun models.
Showing posts with label coNsePt. Show all posts
Showing posts with label coNsePt. Show all posts

Makes You Think - Sooner or Later

An explanation of what the submod has been going through over time and what it is now

 Especially in the beginning I used XPZ to my advantage when I was learning OXCE-based modding and pixel art in general, so stuff were added to the submod that I didn't directly intend for Piratez (in terms of style and lore) but for the whole community - I just didn't know a better way to store and share them then.

If I were to start now, I'd do generic sprites to the vanilla palette and only the specially targeted ones to XPZ. I messed up at the beginning when I didn't care to understand, but there was a lot going on at that time and I tried to keep up as best I could.

So, now with hindsight I decided to split the submod into two different packages:

Stuffiez
Includes all pirate style mods and remodels,
also polished and modified terrain assets

Stuffiez - Realistic Weapon Models  [New]
A bunch of quite common handguns etc
that I made years ago as practice moved here

Now that the main folder is gone, people need to download the zip file [and either continue with less modded items or add new submod for the experience via the Mods menu]

Thank you for reading :)

ps. Most of my sprites use XPZ palettes, so the damage is pretty much done and they should be remapped and edited back to vanilla with a good program if ever used in such a OXC mod.

Reorganized Autumn Play - Here I Go Again

 I've been blissfully busy developing my own campaign for OXCE, but started anyway a fall run for the good old Piratez (this has already seem to become a tradition) and converted my RGBA color Mechtoid paperdoll sprite to indexed.

I also flexed a bit my polishing skills with Military Police - which still used the darkening vanilla palette and had messy details.

Stuffiez  is cleaned from the unnecessary duplicates
and updated to a newer version number.

Outlined Quiddity - Inspire a Boost

 Not actually submod related, but after some vague experiments converting hand drawn vector artwork to pixels, I was surprised how well rough black outlines works in 32x40 size.

(My ideas were nonsense as usual)

Hopefully someone can get any kind of OXC modding inspiration out of that. Concept might not be good for detailed tiny stuff like hand and floor items, but something simplified goes.

Personally I would like to use this style for spritesheeting, because to me it’s more interesting and handy way to create pixel art from scratch than full raster progress. Needs mainly just precolored basic line art drawings - what I have done for ages.

Ratman Houndback - Never Have Fever Than Four Legs

   --->[SUGGESTION]

 Sometimes (in early pogroms and whatnot assaults) light weighted Ratmen armed with short-range bows could be seen riding Blood Hounds, making them capable of long dashes to powerful secondary melee attacks with a good armor.

While concepting, I already polished Ratman Brigand body sprites.

Stuffiez - nice cute things

 Submodding started because I was eager to learn pixel art at real project level. Before OpenXcom I had only done some small sprites for my original Jagged Alliance -95 inspired top-down indie game (now canceled)

OpenXcom/forum has these quiet topics HERE+HERE for my submod projects. Polished sprites which went into the XPZ can be found only from this blog.

ATM I'm working on a new kind of colorful saturday morning cartoons style assets for a custom campaign mod - and hopefully will get to show them someday ๐Ÿ‘


Nov 4, 2024


If you have anything to say or ask in general, you can do it here, in the comments๐Ÿ‘‡


What in the World - Too Clean for Chaos

 Lately I've been thinking about terrains, because it'd be cool to replace some of the polished ones with so-called rough XPZ ...