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Chilly Village - Snow Blindness Surgery
Insect Instincts - Size Matters
Barbie Jungle - Everyone Has Got a Secret Side
(Well, she must have seen worse)
Outlined Quiddity - Inspire a Boost
(My ideas were nonsense as usual)
Winter Forest - Early Spring Cleaning
War and the City (WIP)
Original Urban II - Old and New Outcomes
Phew! I’m so glad to release my year old experimental pixel art practical work with the same terrains. They finally got their use as customized kitchen and furniture sprites, also polished storage structures and big boxes were already waiting. Wohoo!
Checked/fixed MCDs, set variations to deathIDs and customized data values a bit. Three mapblocks’ (#36-38) unwalkable tilemap bugs (water on grass) were also fixed.
This is my semi-serious contribution for the 'finished' XPZ megamod assets and I just can't improve the vanilla 90’s vibe better than this (btw, now the '00s) even with the new palette.
As intended - it's still the same terrain set, but a slightly modded version.
Modified City Copies - Welcome to the Jungle
Current mood: submodding megamod's battlescapes more clear for tactics
Village Pillage - Rural Logical Mindset
CHANGELOG:
- fence gates recolored to be better spottable/observable
- "A-are there monsters in the fields or just night vision illusions?"
- shadows of the flipped sprites changed to from right-to-left
- tiles’ armor values slightly raised -> now gals with low strength or crappy guns
might not break their way through obstacles so easily (early game problems)
- pixel art fixes/edits and color adjusting
- new destructed floor tiles and more variation in deathIDs
- couple custom detailings and remodels
- wooden walls click visually together in multiple floors
- size reductions and grid position pushes
- double-checked MCDs (and in there made some LOFT changes)
- additional rough road TU costs
- strong structures/ruins are walkable content
- tractor has rounded corners allowing walked diagonally around
- one mapblock's (#50) one tile was changed to get a free lane
- big tree’s tiled sprites have many new
suitable tilemap building possibilities, but
are they all really needed - I cannot say ๐ค
PS. There are some unused shop/store tiles, so maybe those could be placed
in some big mapblock (rural marketplace may not be possible, but..?)
Rules of the Style - Always are My Ways
๐ฃ I’m slowly developing my step-by-step to XPZ's terrain editing:
- If plans include customization, then create duplicates of terrains that are used generally around the mod’s tilesets and add files in via ruleset
- Swap vanilla palette (if used) to neopal666.pal or some special
- Remove unnecessary color mess and clean/fix a bit
- Recolor the used last color's shades (these baddies glow in night vision) to the corresponding first black & white color's shades
- Check and rework shadows, highlights and contrasts
- Add details, remodelings and redesigns
- There are three colors that lighten in NV, all in all 48 color indices, so, use them wisely for some Piratez styled night vision glowing effects
- Make sure that tile/s fits as well as possible with other tile/s
- Compose new ideas, possibilities and enjoy work done๐ฏ
BTW, one terrain PCK was corrupted, but I got it opened via old MCDEdit๐ Wohoo!
Chilly Village - Snow Blindness Surgery
Q uickly and slightly polished Snow Village map assets done๐ Spotted some illogical unusualnesses while playing, so I decided to try fix...
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Nude /PEA armor bodies with heads, hairs and items polished! This was my first assembly line project for pixel art and some of the ex...
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Stuffiez currently contains remodeled/designed sprites and modified original stuff for the X-Piratez megamod. You can check my listed it...
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Mission: Stranded Govt Agent Unit: BAN_13, Uped_Fussballer Balling players fight in small teams, playing their own violent tactic...