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Here will be some polished pixel art game assets, silly descriptions and serious gun models.

Natural Born Skitters - Still Missing Two Legs

While I was picking some Giant Spider quick battle missions,
I edited the animations and pixels of its ant-like sprider [sic] sheet.

No worries, it's still as rough as it should be :P

Reorganized Autumn Play - Here I Go Again

 I've been blissfully busy developing my own campaign for OXCE, but started anyway a fall run for the good old Piratez (this has already seem to become a tradition) and converted my RGBA color Mechtoid paperdoll sprite to indexed.

I also flexed a bit my polishing skills with Military Police - which still used the darkening vanilla palette and had messy details.

Stuffiez  is cleaned from the unnecessary duplicates
and updated to a newer version number.

Chilly Village - Snow Blindness Surgery

 Quickly and slightly polished Snow Village map assets doneπŸ‘ Spotted some illogical unusualnesses while playing, so I decided to try fix things a bit and then ended up adding minor customization for fun ❄️

Insect Instincts - Size Matters

 Long time since I’ve edited body sprites,
Giant Cockroach was fun to polish and reasonably worthwhile.


...and now I would like to monster more!

Barbie Jungle - Everyone Has Got a Secret Side

Polished and detailed Neo-Jungle terrain.
I think Barbie™ would approve of my choices!
(Well, she must have seen worse)

+ Currently editing, little by little, the other jungle assets with some buggy mapblock paths and tile messiness. Hopefully a polished tropical XPZ experience awaits at someday! πŸ‘

Outlined Quiddity - Inspire a Boost

 Not actually submod related, but after some vague experiments converting hand drawn vector artwork to pixels, I was surprised how well rough black outlines works in 32x40 size.

(My ideas were nonsense as usual)

Hopefully someone can get any kind of OXC modding inspiration out of that. Concept might not be good for detailed tiny stuff like battle items, but something simplified goes.

Personally I would like to use this style for spritesheeting, because to me it’s more interesting and handy way to create pixel art from scratch than full raster progress. Needs mainly just precolored basic line art drawings - what I have done for ages.

Winter Forest - Early Spring Cleaning

 Another XPZ cold terrain set for Snowiez. Originals had some dangerously messy spots especially at night-time and once again I had problems to see how to point&click..πŸ˜• It took half an hour to edit the grass and thicket more obvious. Later I put some extra time to polish the rest of the tile sprites with custom detailing style, so now the map has a dangerous, but cute fantasy gamey world look. Aww, now destroy it with laser!
PS - I’m not going to touch ROADS_SNOW terrain at this time,
also FORESTSWAMP_SNOW terrain is not yet included

War and the City (WIP)

Warcity to be ‘polished’
 Reverse working with dis and fucking up everything what I already polished. Yep - it’s like unwork actually. Original reuses basic intact terrains, so I'm gonna/wanna separatize almost all files except URBANWAR and add dem in via ruleset. They'll be written in battlescape savegames, but that's not too bad.πŸ‘
...MADDECOR(_WAR) terrain is still unfucked :(

Original Urban II - Old and New Outcomes

 City terrains (also known as ex-vanilla Urban) polished. They share the same store and some furniture tile sprites with the Village terrains, but if someone still wants to make them differ even more from each other, it’s possible because both use separate files (plus a new FRNITURE_CITY version just for City tileset)

Phew! I’m so glad to release my year old experimental pixel art practical work with the same terrains. They finally got their use as customized kitchen and furniture sprites, also polished storage structures and big boxes were already waiting. Wohoo!
There was an additional MADDECOR terrain which tiles aren’t generally used in City mapblocks. It has now few tiles to which I remodeled besides all polishing and copy-paste work. Take that, Mad Decorator!

Checked/fixed MCDs, set variations to deathIDs and customized data values a bit. Three mapblocks’ (#36-38) unwalkable tilemap bugs (water on grass) were also fixed.

This is my semi-serious contribution for the 'finished' XPZ megamod assets and I just can't improve the vanilla 90’s vibe better than this (btw, now the '00s) even with the new palette.

As intended - it's still the same terrain set, but a slightly modded version.

Modified City Copies - Welcome to the Jungle

 Rolled right away to City terrains, where tile sprites are quite the same as in Village(And actually, IMO, it's reasonably funny also as a vanilla lore-wise way to still have the same original 90's stuff all over the placeπŸ‘)

Current mood: submodding megamod's battlescapes more clear for tactics

Natural Born Skitters - Still Missing Two Legs

While I was picking some Giant Spider quick battle missions, I edited the animations and pixels of its ant-like sprider [sic] sheet. ...