☆Welcome to my blog!☆

Here will be some polished pixel art game assets, silly descriptions and serious gun models.

Rules of the Style - Always are My Ways

 Submodding VILLAGE terrains for funz - and also because of need for variety to solely naturalish battlescapes lately. Working with manmades hopefully generate custom ideas for populated areas as well, which would be nice.

👣 I’m slowly developing my step-by-step to XPZ's terrain editing:

  1. If plans include customization, then create duplicates of terrains that are used generally around the mod’s tilesets and add files in via ruleset
  2. Swap vanilla palette (if used) to neopal666.pal or some special
  3. Remove unnecessary color mess and clean/fix a bit
  4. Recolor the used last color's shades (these baddies glow in night vision) to the corresponding first black & white color's shades
  5. Check and rework shadows, highlights and contrasts
  6. Add details, remodelings and redesigns
  7. There are three colors that lighten in NV, all in all 48 color indices, so, use them wisely for some Piratez styled night vision glowing effects
And finally, steps that rule them all..
  • Make sure that tile/s fits as well as possible with other tile/s
  • Compose new ideas, possibilities and enjoy work done💯

BTW, one terrain PCK was corrupted, but I got it opened via old MCDEdit👌 Wohoo!

Mountainous Plains (Part I) - The Cold Never Bothered Me Anyway

 First updated Mountainous/Plains terrains patched into XPZ v.N4 (by Dioxine) to be played as quick battles (Snowy/Dead), globeTexture landing zones and a part of the campaign's other cold climate missions.
How the edited tile sprites affects to the ogs: SNOWIEZ.webp👈

Just words for warning⚠️When playing, at first glance you may got a detail😨OD😵shock, but I assure/hope that it will give away after you get used to and tiles should move more to background, where they belong.

See you at the next terrains!
PS. I noted that with the PCKs it's possible to build empty cave systems. So, these are kind of like Dwarf Fortress tilesheet assets without any real content, but - hey, maybe they have already been in there and vanished, and now the caverns are full of nothing.

Ratman Houndback - Never Have Fever Than Four Legs

   --->[SUGGESTION]

 Sometimes (in early pogroms and whatnot assaults) light weighted Ratmen armed with short-range bows could be seen riding Blood Hounds, making them capable of long dashes, powerful secondary melee attack and good armor.

While concepting, I already polished Ratman Brigand body sprites.

Deadly Mountainous - Higher Grounds

COMING "SOON"

 I’m submodding X-Piratez's MOUNTBD/PLAIN maps! Already on the go with the PCKs which I seem to work most carefully at start, but I'll try to speed up and use more rough styling. MCDs are also getting personal flavoring customization and couple fixes here and there. I'm modding mapblocks as well (mainly making all things clearer), but firstly I try to get released all dem polished tilesheets in small sets:

Snowy/Tundra, Dead, Eroded, Tropical, Muddy/Mud, Sandy/Sand, Arboreal

✍️🏔️👍

Snowiez - New Sub-submod Project

Started working with a new sub-project, named/labeled: Snowiez 

to-do

  • polished XPZ's snowy terrains (as warm-ups)
  • custom-made terrains, mapblocks and rulesets
  • new playable Quick Battle maps

to-do II (next level shit)

  • rulesets for globeTexture landing zones
  • cold climate race with custom units and items (!!)
  • mission (ufo) mapblocks (!)

Progressing…

Plasticine Looper - Inside Jokes via Potty Humor

Shapes like those are my absolute favorite these days. 😀
I could spend whole evening editing just this (kind of stuff)

Chilly Village - Snow Blindness Surgery

  Q uickly and slightly polished Snow Village map assets done👍 Spotted some illogical unusualnesses while playing, so I decided to try fix...