π£ I’m slowly developing my step-by-step to terrain editing:
- If plans include customization, then create duplicates of terrains that are used generally around the mod tilesets and add files in via ruleset
- (XPZ) Swap vanilla palette to most commonly used or some special
- Remove unnecessary color mess and clean/fix a bit
- Check and rework shadows, highlights and contrasts
- Add details, remodelings and redesigns
- There are three colors that lighten in NV, all in all 48 color indices, so use them wisely for some cool night vision glowing effects
- Make sure that the tile fits as well as possible with other tiles
- Compose new ideas, possibilities and enjoy work doneπ―
BTW, one terrain PCK was corrupted for MCDView but I got it opened via MCDEditπ Wohoo!