☆Welcome to my blog!☆

Here will be some polished pixel art game assets, silly descriptions and serious gun models.

Rules of the Style - Always Are My Ways

 Submodding VILLAGE terrains for funz - and also because of need for variety to solely naturalish battlescapes lately. Working with man-mades hopefully generate custom ideas for populated areas as well, which would be nice.

πŸ‘£ I’m slowly developing my step-by-step to terrain editing:

  1. If plans include customization, then create duplicates of terrains that are used generally around the mod tilesets and add files in via ruleset
  2. (XPZ) Swap vanilla palette to most commonly used or some special
  3. Remove unnecessary color mess and clean/fix a bit
  4. Check and rework shadows, highlights and contrasts
  5. Add details, remodelings and redesigns
  6. There are three colors that lighten in NV, all in all 48 color indices, so use them wisely for some cool night vision glowing effects
And finally, steps that rule them all..
  • Make sure that the tile fits as well as possible with other tiles
  • Compose new ideas, possibilities and enjoy work doneπŸ’―

BTW, one terrain PCK was corrupted for MCDView but I got it opened via MCDEditπŸ‘Œ Wohoo!

Mountainous Plains (Part I) - The Cold Never Bothered Me Anyway

 First polished Mountainous/Plains terrains are intergrated into XPZ (v.N4) by Dioxine to be played as quick battles (Snowy/Dead), globeTexture landing zones and a part of the campaign's other cold region missions.
How the edited tile sprites affects to the ogs: SNOWIEZ.webpπŸ‘ˆ

Just words of warning⚠️When playing, at first glance you may got a overdose 😨shock😡 with the details, but I assure/hope that it will give away after you get used to... tiles should then move more to background, where they belong.

See you at the next terrains!
PS. I noted that with these PCKs it's possible to build empty cave systems. So, they are kind of like Dwarf Fortress tilesheet assets without any real content, but - hey, maybe dwarves have already been in there and vanished, and now the caverns are full of nothing.

Ratman Houndback - Never Have Fever Than Four Legs

   --->[SUGGESTION]

 Sometimes (in early pogroms and whatnot assaults) light weighted Ratmen armed with short-range bows could be seen riding Blood Hounds, making them capable of long dashes to powerful secondary melee attacks with a good armor.

While concepting, I already polished Ratman Brigand body sprites.

Deadly Mountainous - Higher Grounds

COMING "SOON"

 I’m submodding Piratez MOUNTBD/PLAIN maps! Already on the go with the PCKs which I seem to work most carefully at start, but I'll try to speed up and use more rough styling. MCDs are also getting personal flavoring customization and couple fixes here and there. I'm modding mapblocks as well (mainly making all things clearer), but firstly I try to get released all dem polished tilesheets in small sets:

Snowy/Tundra, Dead, Eroded, Tropical, Muddy/Mud, Sandy/Sand, Arboreal

✍️πŸ”️πŸ‘

Snowiez - New Sub-submod Project

Started working with a new sub-project, named/labeled: Snowiez 

to-do

  • polished snowy terrains (as warm-ups)
  • custom-made terrains, mapblocks and rulesets
  • new playable Quick Battle maps

to-do II (next level shit)

  • rulesets for globeTexture landing zones
  • cold climate race with custom units and items (!!)
  • mission (ufo) mapblocks (!)

Progressing…

Plasticine Looper - Inside Jokes via Potty Humor

Shapes like those are my absolute favorite these days. πŸ˜€
I could spend whole evening editing just this kind of stuff

What in the World - Too Clean for Chaos

 Lately I've been thinking about terrains, because it'd be cool to replace some of the polished ones with so-called rough XPZ ...