☆Welcome to my blog!☆

Here will be some polished pixel art game assets, silly descriptions and serious gun models.

Rules of the Style - Always Are My Ways

 Submodding VILLAGE terrains for funz - and also because of need for variety to solely naturalish battlescapes lately. Working with man-mades hopefully generate custom ideas for populated areas as well, which would be nice.

👣 I’m slowly developing my step-by-step to terrain editing:

  1. If plans include customization, then create duplicates of terrains that are used generally around the mod tilesets and add files in via ruleset
  2. (XPZ) Swap vanilla palette to most commonly used or some special
  3. Remove unnecessary color mess and clean/fix a bit
  4. Check and rework shadows, highlights and contrasts
  5. Add details, remodelings and redesigns
  6. There are three colors that lighten in NV, all in all 48 color indices, so use them wisely for some cool night vision glowing effects
And finally, steps that rule them all..
  • Make sure that the tile fits as well as possible with other tiles
  • Compose new ideas, possibilities and enjoy work done💯

BTW, one terrain PCK was corrupted for MCDView but I got it opened via MCDEdit👌 Wohoo!

What in the World - Too Clean for Chaos

 Lately I've been thinking about terrains, because it'd be cool to replace some of the polished ones with so-called rough XPZ ...