CHANGELOG:
- fence gates recolored to be better spottable/observable
- "A-are there monsters in the fields or just night vision illusions?"
- shadows of the flipped sprites changed to from right-to-left
- tiles’ armor values slightly raised -> now gals with low strength or crappy guns
might not break their way through obstacles so easily (early game problems)
- pixel art fixes/edits and color adjusting
- new destructed floor tiles and more variation in deathIDs
- couple custom detailings and remodels
- wooden walls click visually together in multiple floors
- size reductions and grid position pushes
- double-checked MCDs (and in there made some LOFT changes)
- additional rough road TU costs
- strong structures/ruins are walkable content
- tractor has rounded corners allowing walked diagonally around
- one mapblock's (#50) one tile was changed to get a free lane
- big tree’s tiled sprites have many new
suitable tilemap building possibilities, but
are they all really needed - I cannot say π€
PS. There are some unused shop/store tiles, so maybe those could be placed
in some big mapblock (rural marketplace may not be possible, but..?)