☆Welcome to my blog!☆
War and the City (WIP)
Original Urban II - Old and New Outcomes
Phew! I’m so glad to release my year old experimental pixel art practical work with the same terrains. They finally got their use as customized kitchen and furniture sprites, also polished storage structures and big boxes were already waiting. Wohoo!
Checked/fixed MCDs, set variations to deathIDs and customized data values a bit. Three mapblocks’ (#36-38) unwalkable tilemap bugs (water on grass) were also fixed.
This is my semi-serious contribution for the 'finished' XPZ palette assets and I just can't improve the vanilla 90’s vibe better than this (btw, now the '00s) even with the new palette.
As intended - it's still the same terrain set, but a slightly modded version.
Modified City Copies - Welcome to the Jungle
Current mood: submodding megamod's battlescapes more clear for tactics
Village Pillage - Rural Logical Mindset
CHANGELOG:
- fence gates recolored to be better spottable/observable
- "A-are there monsters in the fields or just night vision illusions?"
- shadows of the flipped sprites changed to from right-to-left
- tiles armor values slightly raised -> now gals with low strength or crappy guns
might not break their way through obstacles so easily (early game problems)
- pixel art fixes/edits and color adjusting
- new destructed floor tiles and more variation in deathIDs
- couple custom detailings and remodels
- wooden walls click visually together in multiple floors
- size reductions and grid position pushes
- double-checked MCDs (and in there made some LoFT changes)
- additional rough road TU costs
- strong structures/ruins are walkable content
- tractor has rounded corners allowing walked diagonally around
- in mapblock#50 one tile position was changed to get a free lane
- tiled big tree’s greenery sprites have now many new suitable tilemap building
possibilities, but are they all really needed - I cannot say π€
PS. There are some unused shop/store tiles, so maybe those could be placed
in some big mapblock (rural marketplace may not be possible, but..?)
What in the World - Too Clean for Chaos
Lately I've been thinking about terrains, because it'd be cool to replace some of the polished ones with so-called rough XPZ ...
-
Nude /PEA armor bodies with heads, hairs and items polished! This was my first assembly line project for pixel art and some of the ex...
-
Submodding started because I was eager to learn pixel art at real project level. Before OpenXcom I had only done some small sprites for m...
-
DIY lore: Balling players fight in small teams, playing their own violent tactical sport events here and there. Many say that they a...