☆Welcome to my blog!☆

Here will be some polished pixel art game assets, silly descriptions and serious gun models.

Versions Come & Go - Overhauling Is Progress

X-Peasantz is no longer downloadable!
Thanks to Dioxine for incorporating it into the main mod. ๐Ÿ‘

--> Reorganization done for Stuffiez and leftover spritesheets
(Mud&Camo) from Ex-Peasantz added in + a new brimmed hat version of Shepherd.

Peasant Mania Is Over - Long Live the Peasants

X-Peasantz [LEAKED_NUDES] finished!

Bye-bye, Peasantz!

I did ALL what I planned. Well, almost.

 At the start I was enthusiastic about remodeling mud armor's paperdolls, but as time passed, I came to a conclusion that it would be okay to leave them untouched. Original peasant models are still visible there and I think it’s not a bad thing. Anyway, it WOULD have been fun to draw muddy peasants with leafy branches sticking out and moss lumps here and there... but no, because it ALSO would take that time and effort what I currently need somewhere else and that's the real reason why to move on. If the original Mud is still there after years and years, I may roll up my sleeves and finish the job!

So, maybe it's:

Au revoir, Peasantz!

Edit: Ah, Dioxine already did dem ๐Ÿ˜Ž

Ratman’s Best Friend - They are All Monsters Out There


 Noice, I managed to release my first ever custom extraSprite item for Stuffiez. It replaces reused Doge's body sprite for the ๐Ÿ‘‰Guard Dog๐Ÿ• and looks more like that beast in the spritesheet. I'm happy about it OK.

Hybrid Warfare Unit - Here Is Something in Eyes

 Bugeye – remodeled - bam!  This was on my constantly growing to-do list for half a year, but I’m glad I gave him/her/it a proper thought-out and didn't redesign all the sprites as I first planned. A guy who wears a leather jacket with work coveralls gotta be a character in post apocalyptic fiction. ๐Ÿ‘


๐Ÿ˜ถ๐Ÿ‘ฝ๐Ÿ˜ฌ๐Ÿ‘ฝ๐Ÿ˜๐Ÿ‘ฝ๐Ÿ˜Ž๐Ÿ‘ฝ๐Ÿ˜๐Ÿ‘ฝ๐Ÿ˜™๐Ÿ‘ฝ๐Ÿ˜‹๐Ÿ‘ฝ๐Ÿ˜†๐Ÿ‘ฝ๐Ÿ˜ฒ๐Ÿ‘ฝ๐Ÿ˜ฎ๐Ÿ‘ฝ๐Ÿ˜ต‍

Another Servant - Their Ufos Have Stewardesses

 Guild Hostess - for reasonable reasons, her legs were different color than her face and she walked around barefooted. Followed by Dioxine's wishes, I modified all unit sprites for this little lady.

๐Ÿ›ธ"Prepare for kill off, please." ๐Ÿ˜Š

Maid's Lure - Served and Seduced

 Modified the Maid /PEA walking to mince-ing like, because it’s funnier when some outfits are not only armor values to wear, but also a role.

Spritesheet and a modified floor corpse added to Peasantz. Animation is carefully made and all nuances can be sensed even with faster frame rates.

Bandit Lovers - At Their Finest Before Death


 Ruffian and Troublemaker - at first I didn't plan to modify this couple, because the originals were so badass (Highwayman is IMO the badassest), but I had the mood for editing some inventory images and then, while playing, came across these mfs' love๐Ÿ’•bunker.

What I did was only minor cleaning and polishing at best. What rly matters and makes a true improvement - is the remodeled Mutant Egg!

Hunter - The Prey Becomes the Savage


 Update for the Peasantz released! Includes two new spritesheet modifications, reorganization and fixes. I’m working in short sessions with this, so big things happen slowly, but eventually anyways. ๐Ÿ‘

X-Peasantz - This Mod You Can Play Naked

 Nude /PEA armor bodies with heads, hairs and items polished! This was my first assembly line project for pixel art and some of the exported sprites are still in a quite mass production phase, but now I could easily edit/add unique variations with the same setup system.

Basic peasant modifications released in a separate submod called Peasantz and Stuffiez got the goofier ones to carry.

 For a change, it was nice to work with a palette which
allows to paint more balanced shades for variations of
skin colors than the vanilla cartoony palettes.

Academy Health Sector - No Pain, No Gain

Academy Nurse / Researcher / Academy Medic / Osiron Yeoman

Added more contrast, details and a polished touch ✨๐Ÿ‘Œ


And for the sake of variety,
a combed hair for
Church Neophyte
+ very unnecessary
minor edits here and there.

Sprites and Sheet - Late Winter Party Remix

Attack Dog edited to a bit more for isometric perspective
with some minor polishing and detailing.

Sawed-off redesign based to an antique shotgun model. This should have a custom item object and not to oversprite the Mad Max weapon.

Cutlass flipped horizontally and redesigned.

Gunslingers' Tools IV - End of the Line With Final Words

Black Adder Shiny Niner Police Revolver Silver Snake

OK, all my proposed handgun sprites for Ol' School Stuffiez (v1.0) are now included.

Just to clarify: Ol’ School Stuffiez is a part of the Stuffiez project to modify all obvious items from the present day to look more authentic in Piratez, so it would seem that some types of basic and simple item models have existed nearly as such almost 600 years.

Moar Handguns - Science Fantasy With Authenticity Contrast


Small Revolver Snubby Assault Pistol Confederate Eagle Big Iron

A Shot Shooters II - Different Shades of Bang Bang Boogie


Holdout Pistol Six-Shooter
Blackmarch Pistol Manstopper
Ol’ Rifle

Real images vs rendered sprites


A request idea: Give old Mosin-Nagant rifle to bandits and a 'new' remastered model of WW2 Mauser to humanists -> The best bolt-action rifle back in the future!

mod Ol' Rifle

vs

Bolt-Action Rifle new

Mutant Commune - Work Eat Sleep Repeat


Mutant fetish continues...

  1. Half-Uber
  2. Lamia
  3. Brute

Handgunz!!1 + Blade Additionz!!1 + Rifle Opticz!!1 = ?!!1

Ol' Revolver / Rusty Niner / Machete / Bayoneted Rifle

These are my first weapon modding experiments. I was supposed to just quick draw one realistic Glock pistol, but then ended up modifying and remodelling a bunch of original sprites. Oh well.

Hunting Rifle / Scoped Rifle / Sniper Rifle

I'm not yet completely sure whether these kind of designs fit into Xpiratez/Xcom style or not, but I think I'll keep them coming at least for my personal use, because... um, maybe that's how I like to roll. ๐Ÿ˜œ๐ŸŽจ

Smoother Smoothie - The Plot Thickens

Less or more sneaky; comes now in flip-flops

Once again it was fun to modify original artwork. Nothing extra special, although something alright. I think she is an interesting character...

...for a traitor!

Base Stuff - Living on the Wasteland

 XPiratez feels so fine Yarr, no need for improved gfx, Capn'! ๐Ÿ˜Ž that I've been playfully pondered creating concepts to an enormous feature addition: WASTELAND STRONGHOLDS, because it would be fun to own small pirate forts for a start, maybe just to see them being annihilated by some nasty creatures.

Same feature could enable an option to take control of some special mission areas afterwards and have their establishments as researchable booty or to manufacture stuff or train hands or whatever. Or maybe I should just make a comic out of this.

Vaults and tunnels would still be the best for the underground pirates' main campaign, besides being the mod's core idea, they are hard to spot and actual shelters. When playing on higher difficulties, it would be impossible to protect any noteworthy fort without smart power strategies and pricey hi-tech defence systems. However, some systems should always be simpler and more economically wise to be ground-based.

Doge Style - An Attack Dog Is the Best Defence

Bite
Removes the repetitive in the inventory screen, but also the dog's original head from the battlescape GUI. Yep, this one is a Choice, because you can’t have everything everywhere all at once.

Bark
Minor edits in details + added a comic kind of effect. Woof, woof; ruff, ruff; arf, arf; bow wow; yap, yap; yip, yip!

Gloomy Scenes - Blast from the Present

 Been flexing exercises with the battlescape palette and ended up editing game's vanilla URBAN tilesets somewhat darker, polished and more detailed. While at it, I also adjusted dem grittiness levels. Finally called it a mod at shop stuff, so those pieces were still left untouched.

There was/is one tile, it looks like an industrial-sized microwave oven, which I would edit for my personal use to be a washing machine, so merry inhabitants over there could wash their six pixel underwear. Biggest of small modifications anyhow'sly happened to that same FRUNITURE [sic] terrain, but it seems that old LOFTs can handle the minor changes in size, keeping then these PCKs good pals with original MCDs.

...Gloomy Scenes is no longer downloadable

Nightcity69 - Street of Road Rash

 Modding assets ftw! I have now walked into this futuristic Hell on Earth in baby steps via quite boring and generic route/choice. My first custom OpenXcom terrain-tileset eva shall be called Nightcity69 and remembered as a HUGE megalopolis project with skyscrapers and shit. You gotta start from somewhere, eh? So first in line was a basic street set to be used as floor - the rock bottom connecting all together, then maybe some multifloor buildings will follow.

NC69_STREET terrain set contains only basic tiles, 40 of them, to build streets with lamps and pavings, crosswalks around crossroads with traffic lights and parking lots covered with roadblocks made of concrete. Of course there should be more objects to give units a feel of protection. Trash cans! Yes, when a bad guy shoots at you something smaller than a rocket, take cover behind a trash can. That's a survival tactic of urban warfare rule 41.

I can’t say the set is perfect and ready-out-of-the-box. I haven’t tested the MCD in the battlescape and even if I had, the modder should anyhow adjust (now directional) values, placements and maybe even colors to fit his/her own mod.

...Nightcity69 is no longer downloadable

Modified Unit Images - Familysprite

 First Piratez inventory image edits. Tried my best to keep the original designs, so I concentrated just on polishing and adding some/more details. There might be one or two extra colors. Made these also as Bootypedia images.

Units of Mayhem - Balls on the Ground

 DIY lore: Balling players fight in small teams, playing their own violent tactical sport events here and there. Many say that they are overly-competitive. Don’t take them too seriously, they say, you don’t have to be a fan of balling, it’s just for sport.

But once a year balling teams gather to battle for the League of Wrecking Balls final match. The winner gains control over their main area - Stools.

Good maps always contains at least one special support unit along the main mob, so the baller side could have giant mascots. The Coach should be their officer.

(Somebody should draw sporty shorts under the penis cup protector for the final version)

Stuffiez - nice cute things

 Submodding started because I was eager to learn pixel art at real project level. Before OpenXcom I had only done some small sprites for my original Jagged Alliance -95 inspired top-down indie game (now canceled)

OpenXcom/forum has these quiet topics HERE+HERE for my submod projects. Polished sprites which went into the XPZ can be found only from this blog.

ATM I'm working on a new kind of colorful saturday morning cartoons style assets for a custom campaign mod - and hopefully will get to show them someday ๐Ÿ‘


Nov 4, 2024


If you have anything to say or ask in general, you can do it here, in the comments๐Ÿ‘‡


What in the World - Too Clean for Chaos

 Lately I've been thinking about terrains, because it'd be cool to replace some of the polished ones with so-called rough XPZ ...